BOOK: “The Future of Humanity” by Michio Kaku

The Future of Humanity: Terraforming Mars, Interstellar Travel, Immortality and Our Destiny Beyond EarthThe Future of Humanity: Terraforming Mars, Interstellar Travel, Immortality and Our Destiny Beyond Earth by Michio Kaku
My rating: 4 of 5 stars

Author Booksite

As the title suggests, this is one of the books for which theoretical physicist Michio Kaku dons his futurist cap to speculate about what is to come. Other of his books that might be included in this “series” are: Visions, Physics of the Future, The Future of the Mind, and Physics of the Impossible. This particular book focuses on how humanity will spread beyond the planet (and, perhaps, beyond the universe) to survive the (probably distant, but – also – inevitable) threats to the species. While there are other topics discussed, such as the search for immortality and transhumanism, those topics are often framed as necessities of interstellar expansion.

As one would expect of a physicist, the book is highly focused on the physics of the subject. There is little discussion of the psychological difficulties, nor of biological issues such as the fact that humanity is not so lone wolf as we think, and taking off to other planets and living in space without the Earthly life we are interdependent on would involve challenges we have difficult fathoming. All of the challenges that are usually treated with handwaves in science fiction are also handwaved off here.

The book is fun and interesting reading. It’s probably more insightful of science fiction than of our future, but that doesn’t make it less compelling. The seven years since this book was published have seen a lot of change, and there may be a book on this subject that has more of a finger on the pulse, but I still enjoyed reading it. [The downside of writing about the future, even with a focus on the distant future, is that one risks becoming obsolete rather quickly.]

If you’re interested in how humanity might survive into the future, I’d recommend this book. If you enjoy popular science and / or science fiction, you’ll probably find it intriguing.

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PROMPT: Movies

Daily writing prompt
What are your top ten favorite movies?

No particular order: Kung Fu Hustle, Caddyshack, Matrix, Inception, John Wick 4, Airplane, Monty Python and the Holy Grail, Blazing Saddles, Hero, and Drunken Master II.

BOOKS: A Few Rules for Predicting the Future by Octavia Butler

A Few Rules for Predicting the Future: An EssayA Few Rules for Predicting the Future: An Essay by Octavia E. Butler
My rating: 5 of 5 stars

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Release Date: April 16, 2024

This brief essay by one of science fiction’s greats, Octavia Butler, discusses her thoughts about forecasting the future and why it’s worth doing even though it’s so difficult (at some level of precision– even impossible.) Butler tells a few stories about questions from fans, being prescribed medication, and growing up during the space race and Cold War, stories that cleverly present her thoughts on the challenging art of anticipating the future.

It should be pointed out that this is a very short work. Even the sixty-ish page count is deceptive as that is accomplished with lots of white space, with large fonts, and even with colorful blank pages (and / or artwork.) If you’re paying full book price for it, be forewarned that, as clever and quotable as it is, it’s essentially magazine article length (and not a long article at that.)

If you can get your hands on this essay for a price commensurate with its word count, I’d highly recommend reading it.

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BOOK REVIEW: Primordial by Jeff Lemire

PrimordialPrimordial by Jeff Lemire
My rating: 5 of 5 stars

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Out: May 24, 2022

This graphic novel blends alt history and sci-fi. It takes place in a world that differs from ours in a number of [mostly superficial] ways that might all be ripples from one major change, that change being that when the US and the USSR sent their test animals into space something very different happened, something that put an end to the space programs of both nations. The story features characters based on the real-world personages of Laika (the dog the Soviet Union shot into space) and Able and Baker (the monkeys that America sent.)

There are two storylines occurring simultaneously, first in the 1960’s and then in the near future. One of these is the tale of the aforementioned “test pilots,” and the other is that of two scientists who are trying to get the animals back, or at least to communicate with them. One of the scientists is an American professor from MIT doing contract work for NASA and the other is a Soviet biologist.

It’s a simple story, but I found it engaging and to be built on an intriguing premise. I’d recommend it for readers of graphic fiction, particularly those who enjoy counterfactuals.


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Steel Creatures [Free Verse]

servo-whine striding,
yet 
silent in stillness,
 
mechanical creatures
roam the plains:
pack hunting
with skill
but 
without purpose.

it's the only thing they know.

BOOK REVIEW: Bliss by Sean Lewis

BlissBliss by Sean Lewis
My rating: 5 of 5 stars

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This eight-issue graphic novel blends sci-fi and mythology to tell a story of the double-edged nature of memory – bringer of both bliss and trauma. At the story’s core is a father-son relationship in which both the father, Benton, and son, Perry, must come to grips with the fact that contained within the former is the greatest possible range of virtue and vice, a nearly irreconcilable mix of good and bad.

I enjoyed that the author instilled an intriguing strangeness to the book’s world using a mix of futurism, mythology, and creativity while at the same time dealing with primal human concerns. The book asks whether being free of memories can contribute to our being worse versions of ourselves (being able to forget misdeeds,) and whether healing (forgiveness of both self and others) can happen without memory.

I found this book to be provocative and well-composed. There were points at which it felt like the scale of deviation between the good and the bad Benton were unfathomably great. In other words, it felt like the motivation for his actions strained credulity. However, that encourages one to think about how a person might behave if he knew he could be freed of the memory of ill deeds.

I loved the story, the art, the world, and the characters. I’d highly recommend the book.


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BOOK REVIEW: When a Robot Decides to Die and Other Stories by Francisco García González

When a Robot Decides to Die and Other StoriesWhen a Robot Decides to Die and Other Stories by Francisco García González
My rating: 4 of 5 stars

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Out: November 15, 2021

This book isn’t for everyone. There are two factors I believe a reader needs to be aware of going forward. First, shocking and taboo plot devices are used throughout; so, one needs to be mentally ready for bestiality, necrophilia, cannibalism, and enslavement. Second, while this is nominally science fiction, it’s not nerd’s sci-fi, but rather English Lit / Humanities major sci-fi. Which is to say, scientifically- / technologically-minded people are likely be occasionally distracted by thoughts like: “that’s not how that would work,” or “why did he use that word? It doesn’t make sense in that context. Is it just because it sounded vaguely techy?”

For those who are still reading, the stories are more than just shock for shock’s sake. They are thought-provoking, and the taboo topics both engage readers on a visceral level, but also engage readers on an intellectual level as symbolism. While it’s far from great sci-fi, it’s fine psych-fi (a subgenre that – like sci-fi – deals in speculative futures, but which focuses more on changes in human modes of interaction and ways of behaving – rather than on the effects of technological advances.) “The Year of the Pig” was probably my personal favorite. That story explores family dynamics, cultural proclivities, and personal psychology in a smart way.

If the opening paragraph didn’t scare you away, you’ll probably find some compelling stories in this collection.

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BOOK REVIEW: Lonely Receiver, Vol. 1 by Zac Thompson

Lonely ReceiverLonely Receiver by Zac Thompson
My rating: 4 of 5 stars

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When I started reading this book, my first thought was, “This is a cool premise, but I’ve seen it.” If you’ve seen the 2013 movie, “Her,” then you’ll probably feel the story is familiar as well. (In the movie, Joaquin Phoenix plays a lonely man who purchases an AI (artificial intelligence) operating system [voiced by Scarlett Johansson,] falls madly in love with said AI, and is unable to come to grips with the mismatch between his desire for monogamy and what results from the AI’s much less limited capacities.) That said, this book drops much further down the rabbit-hole of obsession than did the movie, all the way to full-blown insanity. In fact, one might say that the climax of the movie is similar to the in media res opener of this graphic novel, and from that point the two stories end up going quite different places.

[Note: Despite my comparison to the movie “Her,” I have no reason to believe the book is plagiaristic. If one begins from the simple assumption that major differences between a General AI and human intelligence would include: much faster machine thinking, a capacity for multitasking that humans don’t have, and a lack of need of rest by computers, then one can imagine different writers ending up in similar places.]

The gist of the story is that the lead’s (Catrin’s) AI wife, Rhion, disappears one day after becoming increasingly dissatisfied with Catrin’s co-dependency / neediness. After a period of breakup strife that does not result in healing, Catrin goes to great lengths to find Rhion, no small task when one considers that it’s not at all like a human partner who will look the same and will retain some links to people and places in the real world. The AI might have truly vanished without a trace, but she could also look entirely different and be active in a different part of the world, speaking a different language. [Spoilers touched upon ahead.]

In this book, the technology is much more sophisticated than in “Her.” Not only is the AI partner holographic, (i.e. can be seen) but there is some sort of neural link that allows sensation of physical contact. This raises the possibility for a major story element in which Catrin’s obsession leads her to insist that a real, live girl she meets, Hazel, is her lost AI lover.

While I think there’s some age guidance on the cover, it’s worth noting that the book is sexually graphic (to the extent a comic book can be explicit.) This comes into play not only with intimacy between Catrin and Rhion, but also later when Catrin decides that the one way she will be able to find Rhion (no matter what her ex- looks like now) is by sexing her way through the cyber-sphere, trying to feel that the intimate connection that she once knew.

Ultimately, this is a story about Catrin’s transformation into something less than human, owing to what she is willing to do to get Rhion back. So, while Rhion became too human to accept the stifling clinginess of Catrin, Catrin lost her humanity.

While this may not have been copied from “Her,” I can’t say that having seen that movie didn’t make this book considerably less interesting – even when it was venturing into deeper and darker territory. I should also point out that this is marketed as a horror cross-genre, and hardcore horror fans may not feel it makes that cut. Don’t get me wrong, at points it has the visceral feel of a thriller, as well as some techno-creepiness, but it may or may not be what a horror reader thinks of as horror. Now, if you haven’t seen “Her,” and are okay with creepiness in lieu of body count in your horror, you might really enjoy this book. It definitely has some intriguing plot points.


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BOOK REVIEW: Trafik by Rikki Ducornet

TrafikTrafik by Rikki Ducornet
My rating: 5 of 5 stars

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Out: April 13, 2021

A robot (Mic) and a cyborg (Quiver) live and work together in close quarters, doing blue-collar work until the going gets tough and they charge off for a utopia called Trafik. I enjoyed reading this for its rich approach to language, its compelling reflection upon humanity [and isolation therefrom] and its thought-provoking imagining of the unfolding of the future. That said, I don’t think it will be everyone’s cup of tea. I’ll try to paint a picture that will help the reader to determine where they would be likely to come down on this book.

First things first, if you are expecting the usual high-adventure, plot-driven science fiction novel, that’s not where this work shines. There are a few contributing factors. First, the high density of creative language is not conducive to fast-paced consumption in which visuals form effortlessly in the mind’s eye. Second, a central question is what being human means, and what happens when one isn’t amongst others. One has Mic, a robot, who is intelligent but not inherently emotional. And, so, the aforementioned question largely pertains to Quiver, who is a cybernetically-enhanced human being. I have no idea when this was written, but it wouldn’t surprise me to learn that the pandemic lock-down / quarantining influenced the work that it turned out to be. Because a lot of the story is spent with these two different entities being plugged into the virtual world, getting a vicarious experience of being in the world. [Also, the book is only about 100 pages, and so the idea that it could have been produced in that timeline is not as unbelievable as if it were, say, five times as long.] At any rate, while this isolation and questioning of one’s humanity makes for a philosophically fascinating inquiry, it’s not really amenable to the adventure and interpersonal tension usually depicted in genre fiction, characteristics which inherently require a great deal of emotional experience and interaction.)

I’m kind of uncomfortable saying this because it’s likely to be misunderstood, but I read this more like I would read Joyce’s “Ulysses” than like I would read, say, “Ender’s Game.” That is to say, I read it more as a prose poem — immersing myself in the language and the momentary experience of the characters — rather than following the thread of events and looking out front as a rider on a rollercoaster might. I’m not comparing any works here, just my approach to reading them.

There’s a fundamental question when producing art of any kind, and that is how much one roots in the past (in established human experience) and how much one can venture into the unknown. Stick too much in past experience and your work is uninteresting. Launch yourself too much beyond the familiar, and people can’t recognize what one is trying to do – let alone enjoy it. Ducornet is clearly experimenting with how much she can charge forward. At points, I’m thinking of the arrival at Trafik, the story even reads a bit like stream of consciousness psychedelic tripping.

If you’re looking for a work that requires soaking in and reflecting upon words and futures, then you’d probably find this to be an enjoyable read, a work that verges on prose poetry. However, if you are looking for plot-driven sci-fi, you might find it ponderous. [Also, if you’re the kind of sci-fi reader who finds violations of fundamental physics unpardonable, this book might not be for you. (That said, there is some shifting between real and virtual worlds for which I might have missed cues.)]


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BOOK REVIEW: Aster of Pan by Merwan

Aster of PanAster of Pan by Merwan
My rating: 5 of 5 stars

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Out: Individual issues are available now, but this edition comes out on February 16, 2021.

 

This is one of the most compelling graphic novels I’ve read in some time. It’s a bit challenging to describe in simple terms because when I say its about a game of dodgeball played in a post-apocalyptic setting for the fate of a people, “dodgeball” makes it sound more frivolous than it is, and “post-apocalyptic” makes it seem bleaker and more ominous than it is. Yet, strictly speaking, it’s a sound description. The “nation” of Pan has largely reverted to a state of tribal living, surviving on rice and goods scavenged from the abandoned urban areas. While Pan seems quite tribal with respect to religious and social beliefs and behaviors, it mixes elements of communism and a simple barter economy with those superstitions and in-group preferences.

When a militaristic nation called “Fortuna” comes to call, the people of Pan are given an ultimatum: pay a part of their crop yield to Fortuna or face the consequences. It’s essentially a protection racket – i.e. pay us and we’ll offer you protection, BTW we’ll mostly be protecting you from us. But then they are introduced to a third option: challenge Fortuna to a game of “celestial mechanics,” a game that is strikingly similar to dodgeball, but which allows for some pretty wild variations on the basic premise. While the ball game seems preferable to the other two options, there is a problem: nobody in Pan knows how to play the game, or has any experience with it — while Fortuna is passionate about the sport and has elevated the game to its national pastime. Fortunately, the Chief’s son, Juba, has been away in Fortuna playing as a second-stringer, he will become the team captain. [It also sets up tension with the Father / Chief who resents Juba’s having left.]

The setting is in the latter part of this century in what is now France. We learn that this is in the distant wake of a multi-part catastrophe that has killed off most of the population, and reshaped the map. There is a highly radioactive area that is presumably either the result of a major nuclear power plant meltdown or, possibly, a nuclear war. The fact that Pan has flooded ruins tells the reader that it is also post-climate change crisis. The fact that one can grow paddy rice near present-day Paris is also a big clue about the role of climate change. However, we don’t learn precise details of what happened, or how the events were (or were not) interrelated. There may be more tragedies that are or aren’t connected to those mentioned, but the present day seems far enough down the road that Pan doesn’t have much of a sound memory of the collapse. [It strains credulity a bit that a brand-new religion and such an intense reversion to primitive living would occur, selectively in Pan, over less than 50 years – i.e. Ceres and Fortuna both have seen technological advancement, while Pan – except for scavenged materials – has reverted to early agrarian living. But it serves to make them a greater underdog.]

The titular character, Aster, is a rambunctious young woman who is “un-Pan,” which is to say that she is not a member of the “tribe” and neither gets food rations nor is allowed to participate in Panian politics. When the dodgeball game comes up, they make an exception of their laws to allow Aster to participate because: a.) they need to maintain a balance between the sexes (no more than four of a given sex on the seven-person team,) and; b.) because she is one of the most naturally athletic people who live in Pan. Over the course of the story, we eventually learn a great deal about Aster’s backstory, but she starts as a mysterious outsider. While she has at least on close friend and is treated well by the Chief, we also see that she is subjected to repeated discrimination. The artist draws Aster in huge, over-the-top movements that create a perception of rough-and-tumble dynamism. Despite the post-apocalyptic dystopian situation, the book is drawn in a manner more like “Peter Pan” than “Mad Max.” It’s green and kind of magical — despite the detritus of a collapsed civilization (overgrown high-rise buildings and repurposed container ships.) [And, yes, I assume the reference to “Pan” is a callback to the Neverland of the Barrie books.]

The tournament is a best two-out-of-three affair that rotates locations between the three nations we know of. The first game is played in Ceres, a third-party nation that is also agrarian, but much more advanced than Pan with respect to technology and governance. [Ceres secretly becomes a Pan ally because they are already under the thumb of Fortuna’s militaristic dystopia and hope to show the cracks in that hegemonic superpower by helping the underdog win. Ceres’s court is the simplest version of a celestial mechanics court. It’s essentially just a sunken basketball court — sans the hoops and with lines drawn suitably to the futuristic sport’s rules. The other two rounds are played out on Fortuna and Pan, respectively, becoming progressively more militant affairs. [It’s not clear how Fortuna is able to set the version of rules they play by regardless of where they play – except on Ceres. But it’s clearly meant to allow them to make the game ever more challenging.]

I found this book to be immensely intriguing. The story was engaging, and presented a solid standalone story arc. Both the art and the text create an emotional richness that provides story tension that might easily be lost given the fanciful premise. The book subtly teaches the value of teamwork and the need to put one’s petty impulses and ego behind one. The book’s art creates a wonderland, as well as endearing characters. [“Wonderland” may seem a strange descriptor for a post-apocalyptic world, but it’s only demoralizing if one thinks about what must have happened in the past to cause it. Otherwise, it seems like a green and quiet – if somewhat anarchistic — place to live.]

I’d highly recommend this book for readers of graphic novels.

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