BOOK REVIEW: Night Mary by Rick Remender

Night MaryNight Mary by Rick Remender
My rating: 4 of 5 stars

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In this graphic novel, the protagonist is a young woman, Mary, who is a talented lucid dreamer – i.e. being conscious in one’s dreams. While lucid dreaming is a real thing, the sci-fi “magic” of the story world is that, using an experimental medication in conjunction with skilled dreamers allows the lucid dreamer to observe and take part in the dreams of another person. Said experimental medication was developed by Mary’s father, who’s a bit of a shady “evil scientist” type, and he employs Mary as his lucid dreamer (even though she is still a high school student.)

The story is intense and provocative. Character development is good and we learn that Mary is dealing with her own mental health issues, presumably PTSD-like traumatization related to an automobile accident she was in with her mother, but she may have already been anxiety prone. Mary’s father is a complex character throughout. He’s cold and distant as a father and obsessive as a scientist, but not altogether dastardly. I enjoyed falling into the story and found it to be narratively taut. That said, it wasn’t with out some problems of pacing and villain monologuing around the climax.

The artwork by Kieron Dwyer succeeded in creating a visceral horror / surreal feel. Also, the use of different color palettes for the real world versus various dream worlds helps to clarify where one is, which is useful in a story that shifts between the real (waking) world and dream scenes.

If you enjoy stories set in dreams and the sci-fi of the unconscious mind, you may want to look into this one.

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BOOK REVIEW: St. Mercy by John Zuur Platten

St. MercySt. Mercy by John Zuur Platten
My rating: 4 of 5 stars

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Out: March 1, 2022

This graphic novel combines a Cowboy Western with backstory featuring Incan mythology from pre-Colonial Peru, the latter adding a supernatural element to make a kind of “Unforgiven” meets “Dawn of the Dead” mashup.

It thought the Western narrative was quite well done. The villains were villainous. It’s nothing particularly novel, but the story and characters are skillfully crafted. The Incan story portion forms the origin story for the main character and offers a supernatural element thrown into the gritty realism of the Western. This part of the story is intriguing as well, but there are a couple things I should point out. First of all, I know nothing about Incan gods and monsters lore. Therefore, I can’t say whether the author and artist did their homework, or whether they just made up a generic demon and zombified beings out of nowhere. Secondly, I don’t think the link up of the two storylines was as seamless as it could have been. I found myself unsure of who was whom among carry over characters, and didn’t feel its relevance was sufficient to go back in the middle of what was otherwise an intense story in order to figure it out.

I think the story suffers from two common problems among comic books. First, the mindset of “you can smash any two good things together and make a great thing.” People love Westerns. People love zombies and monster. How could thrusting them together miss? Well, it misses because the visceral emotional quality of the gritty Western tanks in the face of magic and monsters. It misses because the smartly developed Sheriff character is squandered to get him out of the way. Second, this comic suffered from the “cool idea” problem. That’s when someone says “wouldn’t it be cool if…” And then there’s this idea that’s floating out there that you can either do a lot of work to fit into the story so that it makes sense organically, or you can cram it in there willy-nilly and hope the reader says, “cool,” instead of being befuddled by needless complication. I found myself more with the latter.

With a little thought and focus I believe this could have been an excellent story, but – as it is – it’s a bit muddled because it tries to mash together disparate story elements and genres in a way that robs its own thunder.


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BOOK REVIEW: Lucifer: Book One by Mike Carey

Lucifer, Book One (Lucifer, #1)Lucifer, Book One by Mike Carey
My rating: 5 of 5 stars

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This sixteen-issue collection consists of three issues of “The Sandman Presents: Lucifer” in addition to the first thirteen issues of “Lucifer.” As the former title suggests, this is based on a character from the vast cast of “The Sandman” comics, and this volume does occasionally touch upon the broader Sandman universe, though it largely sticks to the Abrahamic mythology bits.

Each of the five story arcs in the volume standalone, but the last three (i.e. “Born with the Dead,” [1 issue,] “The House of Windowless Rooms,” [4 issues,] and “Children and Monsters,” [5 issues]) form an epic arc with a young girl Elaine and a portal to an alternate dimension at its heart. This larger arc impressively works to biblical proportions, involving grandiose stakes. I will say the first arc [from “The Sandman Presents…] was harder to follow the motives driving the story, but I can imagine it would be much easier for those who’d followed The Sandman comics from the outset. [Also, it’s only fair to have some challenges in finding a direction when dealing with such a massive cast and sprawling over-universe.]


If you’re wondering how this Lucifer compares to the television version, this one is less neurotic (though flawed in many of the same ways) and is more serious and a tad more wrathful. The TV version is lighthearted and comedic to a larger extent, while the comic book version bumps up against horror a bit more, but that’s not to say the comics have no comedy or the television version lacks all intensity. From a broader perspective, the Lucifer comic also not only more frequently touches on the Sandman universe, but also on mythologies outside that of Abrahamic religion – e.g. Lucifer ventures into the realm of Japan’s Izanami / Izanagi in “The House of Windowless Rooms.” It’s always nice to see a show can diverge from the source material and still be good, and I think that’s very much the case here.


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BOOK REVIEW: After Lambana by Eliza Victoria & Mervin Malonzo

After Lambana: A Graphic Novel: Myth and Magic in ManilaAfter Lambana: A Graphic Novel: Myth and Magic in Manila by Eliza Victoria
My rating: 5 of 5 stars

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Out: May 10, 2022

This urban fantasy takes place in a Manila where magic exists and mythological creatures live. The story follows two young men as they travel around the city. The two seem to be new and casual friends. One is an ordinary human (Conrad) though with a terminal illness that seems not of this world, and the other is an expat from the magic realm (Ignacio) who’s going to great efforts to help Conrad. The hook is the question of why this casual acquaintance seems so important to the too-cool-for-school Ignacio. Conrad seems to be along for the ride as a distraction in his last hours, but Ignacio has an objective – benighted as it may be. The story unfolds to reveal what’s really happening and to offer backstory.

I love works that incorporate mythology and folklore, and think it’s a wise move for writers of speculative fiction because there’s such a rich and engaging field of stories and characters / creatures – all ripe for the picking. This is particularly true of a mythology, such as that of the Philippines, that isn’t widely known and, thus, offers a whole slate of creatures and alternate worlds with which most readers aren’t familiar. In this book, Filipino mythology is most prominently seen via the “Sirena,” which bear some resemblance to Greek Sirens – except being in the form of mermaids (though able to walk on legs under certain conditions.) I think more could have been done with Filipino Mythology, though there are a few other magic elements in the book that may or may not have mythological origins.

In found this to be a compelling story, and the art was colorful, while still capturing a little noir feel for late night Manila. If you’re interested in speculative fiction graphic novels, this one is worth investigating.


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BOOK REVIEW: The Sirens of Titan by Kurt Vonnegut

The Sirens of TitanThe Sirens of Titan by Kurt Vonnegut Jr.
My rating: 5 of 5 stars

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This classic Vonnegut novel stresses the existentialist notion that whatever meaning is to be had in life is up to the individual to find. (And they’re likely to find that it’s to love whoever is around to love.) Vonnegut rejects the entrenched view that a human is master of his/her domain and that we exist as part of a deep and well-reasoned plan. Vonnegut’s protagonist, Malachi Constant (a.k.a. Unk,) spends much of the story, literally, being controlled by unknown forces via the combination of a brain-shocking device and memory erasure.

The book is as humorous as it is philosophical, though it’s dark humor, e.g. the humor of an invading army that suicides itself without realizing that’s what it’s doing. [i.e. a bit like Monty Python’s Black Knight sketch, but on a planetary scale.]

The backstory of the Tralfamadorians in this book offers a great metaphor for the book’s theme. (Note: the Tralfamadorians morph a bit between the various books that they appear in, or at least different information is revealed as is relevant to the story at hand. In “Slaughterhouse-Five,” the emphasis is on the fact that this alien race sees all time simultaneously.) While the Tralfamadorians here still see all of time simultaneously, what is emphasized is that they’re a species of robots that came about when the original (biological) Tralfamadorians kept off-loading less meaningful work to robots. But biological Tralfamadorians would always come to believe that whatever work remained didn’t feel sufficiently meaningful. When they finally asked an AI to calculate the absolute most meaningful work there is, they were told that there is no meaningful work, and so they have the robots end their existence.

Vonnegut’s wild creativity can have the flipside of being challenging to follow. Fortunately, understanding of this novel doesn’t rest on understanding the workings of the “chrono-synclastic infundibulum,” but rather on much simpler and more humorous concepts. Like “Cat’s Cradle,” I found this novel easier to follow than Vonnegut’s time-jumping masterwork “Slaughterhouse-Five.”

This is a hilarious and thought-provoking book. I’d highly recommend it for all readers.


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BOOK REVIEW: Sandman Vol. 2: The Doll’s House by Neil Gaiman

The Sandman Vol. 2: The Doll's House - 30th Anniversary EditionThe Sandman Vol. 2: The Doll’s House – 30th Anniversary Edition by Neil Gaiman
My rating: 5 of 5 stars

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“The Doll’s House” story arc is the second volume in the original run of “Sandman,” and consists of issues #9 – 16. After a prologue that tells an African tribal myth about a love between a mortal woman and a god, the other seven issues tell the story of Rose Walker, a young woman whose mere existence will become a threat to the Dreaming (the world of dreams and the dominion of Morpheus, god of dreams.) The prologue story introduces concepts helpful for the main story, but does not otherwise share characters or plot details with the larger arc.

The volume presents a clean and satisfying story. Gaiman is among the most superb developers of stories within stories such that his serial work always leaves the reader satisfied. The troubles that play out in this volume result from Morpheus’s (a.k.a. Dream’s) earlier incarceration [volume 1,] but one learns what one needs to follow it during the telling of this story. Besides the issue of Rose Walker, there were escapes and shenanigans in the Dreaming owing to the lack of proper supervision. Morpheus has to fix these problems without a clear picture of what has happened.

Gaiman creates a story that is at once engrossing and humorous. The story reaches its heights in both regards in the issue called “Collectors,” [a.k.a. “The Doll’s House, Part Five”] which involves Rose Walker’s stay in a hotel that is holding a convention that is nominally for the breakfast cereal industry, but is – in fact – for serial killers and collectors of human beings (or artifacts, thereof.) The world of Sandman is gripping and brilliantly creative, and I highly recommend this book.


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BOOK REVIEW: Hellblazer, Vol. 1: Original Sins by Jamie Delano

Hellblazer, Vol. 1: Original SinsHellblazer, Vol. 1: Original Sins by Jamie Delano
My rating: 5 of 5 stars

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This volume gathers eleven issues, comprising six stories. The first nine issues are from the “Hellblazer” title in which John Constantine is protagonist, and the final two are from “Swamp Thing” (the title in which Constantine was originally introduced.) There is a huge variation in the quality of stories in this collection, with most being compelling reads with an intriguing lead character.

The best stories include: 1.) the two-issue “Hunger” / “A Feast of Friends” in which a heroin addicted (amateur magician) acquaintance of John’s unleashes a demonic swarm upon the world; 2.) the creepy “Waiting for the Man” which draws upon the child abduction terror of the 80’s; and 3.) the four-issue arc “Extreme Prejudice” through “Shot to Hell,” which imagines a cult forcing a young woman to bear a celestial child.

The only really bad story is the single-issue “Going for It.” This issue is a stinker because instead of subtly embedding a political message in a story, it presents a political rant and tries to make it look vaguely story-like. [And if there is anything worse than getting a political rant when you’re expecting a story, it’s getting an archaic anti-Thatcherite political rant from the mid-80’s.] The author’s politics show through in a number of other stories, but not in place of the story. “When Johnny Comes Marching Home” has a great premise, but the “protagonist” (Constantine) is reduced to the role of passive spectator. The two “Swamp Thing” titles (“L’adoration de la Terre” and “Infernal Triangles”) also make for a fine story, but they’re out of place, and presumably are meant to serve as reminder of Constantine’s roots, though he’s a supporting character.

Overall, I enjoyed this volume, despite its few flat notes.


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BOOK REVIEW: Out of Body by Peter Milligan

Out of BodyOut of Body by Peter Milligan
My rating: 5 of 5 stars

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Out: March 8, 2022

As the title suggests, this story is built around the concept of the out-of-body experience (OBE,) as well as the near-death experience (NDE) — another controversial concept discussed in similar circles. We find a prominent psychotherapist, Dan Collins, in a coma after he took a beating in an alleyway. Having been blindsided by his attacker, the story revolves around Collins trying to solve his own near murder as his “astrally projected” self plays detective. It turns out that there are many possible suspects, ranging from those who might wish him ill for personal reasons to those who might have professional motives. However, as Dan is assisted by a young but talented psychic from the Ozarks named Abi, other possibilities arise, ones that are far more bizarre than the scientifically-minded Collins can wrap his head around.

While I’m not a believer in OBE’s and NDE’s as anything other than natural perceptual phenomena resulting from conditions in the brain, I do think they make for an intriguing speculative fiction plot. Some fascinating psychology is on display as Collins (who’s always fancied himself an expert in human nature) discovers that his beliefs about how he was perceived are radically different than what he glimpses in the minds of individuals with whom he has had relationships.

I found the story to be sound and intriguing, and I enjoyed reading this book. The art was well done, much of it being psychedelic, but all of it being clear and comprehensible. If an OBE detective story sounds compelling, you may want to give this one a read.


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BOOK REVIEW: Bliss by Sean Lewis

BlissBliss by Sean Lewis
My rating: 5 of 5 stars

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This eight-issue graphic novel blends sci-fi and mythology to tell a story of the double-edged nature of memory – bringer of both bliss and trauma. At the story’s core is a father-son relationship in which both the father, Benton, and son, Perry, must come to grips with the fact that contained within the former is the greatest possible range of virtue and vice, a nearly irreconcilable mix of good and bad.

I enjoyed that the author instilled an intriguing strangeness to the book’s world using a mix of futurism, mythology, and creativity while at the same time dealing with primal human concerns. The book asks whether being free of memories can contribute to our being worse versions of ourselves (being able to forget misdeeds,) and whether healing (forgiveness of both self and others) can happen without memory.

I found this book to be provocative and well-composed. There were points at which it felt like the scale of deviation between the good and the bad Benton were unfathomably great. In other words, it felt like the motivation for his actions strained credulity. However, that encourages one to think about how a person might behave if he knew he could be freed of the memory of ill deeds.

I loved the story, the art, the world, and the characters. I’d highly recommend the book.


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BOOK REVIEW: The Old Guard: Tales Through Time, Vol. 1 by Greg Rucka, et. al.

The Old Guard: Tales Through Time, Vol. 1The Old Guard: Tales Through Time, Vol. 1 by Greg Rucka
My rating: 5 of 5 stars

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Out: December 21, 2021

This six-issue graphic novel collects twelve standalone short stories from “The Old Guard” universe. For those who’ve neither read the comic nor watched the Netflix movie, it imagines that a few immortals walk among us, or – if not immortals – at least extremely long-lived people. The oldest known among them, Andromache the Scythian (a.k.a. Andy,) is somewhere between six and seven thousand years old. (She appears in about half the stories in some capacity or another, ranging from cameo mention to main character.)

As the subtitle suggests, the dozen stories jump through time offering vignettes from the lives of the various immortals. The locales also vary, though primarily involving places that are known for their belligerency, intrigue, or noir ambiance — e.g. the wild west, samurai era Japan, 197o’s New York City, Berlin in 1932, etc. Some of the tales, e.g. “How to Make a Ghost Town,” “Zanzibar and Other Harbors,” and “Lacus Solitudinus,” are story-driven. Other pieces are more conceptual, focusing on an intriguing idea that comes with immortality. For example, “My Mother’s Axe” explores the Theseus’s ship idea of what it means for a thing to be itself when it’s replaced piece by piece over time.

I enjoyed this collection a great deal. The artistic styles vary to be apropos to the time and place in question, and the storytelling approach also shifts, owing not only to the different settings but also to the numerous authors involved. If you’re attached to having extended story arcs told over several issues, this might not be for you. The storytelling is necessarily terse and / or truncated, owing to space constraints. But if you go in expecting the two story-per-issue flash fiction format, you’ll likely find it compelling.


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