Timothy Hunter is a young man faced with a big decision: take up magic and become the powerful sorcerer that he’s prophesied to become or live a magicless existence among muggles. The story’s structure is reminiscent of “A Christmas Carol,” except that instead of three ghosts showing the protagonist what a jerk he is, it’s the four members of the Trenchcoat Brigade (John Constantine, Mister E, Doctor Occult, and the Phantom Stranger) introducing Hunter to the good, the bad, and the ugly of the magical world. There’s much more adventure than in Dickens’s story, owing to the fact that there’re many who don’t want a powerful new magician coming on the scene, and so Hunter is being hunted.
This is a quick read and a straightforward story. It’s a little unusual in that Timothy, the protagonist, so often doesn’t have much agency, but in many ways it’s as much a Trenchcoat Brigade story as a Timothy Hunter story. Also, it’s hard to avoid with a character who is just a regular boy among powerful practitioners of magic.
There’s a lot of connection to the Sandman universe as well as references to the broader DC universe of characters.
I found it to be an intriguing story, and I thought the art captured the trippiness required of this kind of story. If you like Gaiman’s DC / Vertigo work, you’ll enjoy this book.
Out: May 10, 2022
This urban fantasy takes place in a Manila where magic exists and mythological creatures live. The story follows two young men as they travel around the city. The two seem to be new and casual friends. One is an ordinary human (Conrad) though with a terminal illness that seems not of this world, and the other is an expat from the magic realm (Ignacio) who’s going to great efforts to help Conrad. The hook is the question of why this casual acquaintance seems so important to the too-cool-for-school Ignacio. Conrad seems to be along for the ride as a distraction in his last hours, but Ignacio has an objective – benighted as it may be. The story unfolds to reveal what’s really happening and to offer backstory.
I love works that incorporate mythology and folklore, and think it’s a wise move for writers of speculative fiction because there’s such a rich and engaging field of stories and characters / creatures – all ripe for the picking. This is particularly true of a mythology, such as that of the Philippines, that isn’t widely known and, thus, offers a whole slate of creatures and alternate worlds with which most readers aren’t familiar. In this book, Filipino mythology is most prominently seen via the “Sirena,” which bear some resemblance to Greek Sirens – except being in the form of mermaids (though able to walk on legs under certain conditions.) I think more could have been done with Filipino Mythology, though there are a few other magic elements in the book that may or may not have mythological origins.
In found this to be a compelling story, and the art was colorful, while still capturing a little noir feel for late night Manila. If you’re interested in speculative fiction graphic novels, this one is worth investigating.
“The Doll’s House” story arc is the second volume in the original run of “Sandman,” and consists of issues #9 – 16. After a prologue that tells an African tribal myth about a love between a mortal woman and a god, the other seven issues tell the story of Rose Walker, a young woman whose mere existence will become a threat to the Dreaming (the world of dreams and the dominion of Morpheus, god of dreams.) The prologue story introduces concepts helpful for the main story, but does not otherwise share characters or plot details with the larger arc.
The volume presents a clean and satisfying story. Gaiman is among the most superb developers of stories within stories such that his serial work always leaves the reader satisfied. The troubles that play out in this volume result from Morpheus’s (a.k.a. Dream’s) earlier incarceration [volume 1,] but one learns what one needs to follow it during the telling of this story. Besides the issue of Rose Walker, there were escapes and shenanigans in the Dreaming owing to the lack of proper supervision. Morpheus has to fix these problems without a clear picture of what has happened.
Gaiman creates a story that is at once engrossing and humorous. The story reaches its heights in both regards in the issue called “Collectors,” [a.k.a. “The Doll’s House, Part Five”] which involves Rose Walker’s stay in a hotel that is holding a convention that is nominally for the breakfast cereal industry, but is – in fact – for serial killers and collectors of human beings (or artifacts, thereof.) The world of Sandman is gripping and brilliantly creative, and I highly recommend this book.
As in A Wrinkle in Time, a girl whose father disappeared under mysterious circumstances travels through a portal to a strange and menacing world of adventure. The art is beautiful and – where applicable – simultaneously grotesque, and I found the surreal aesthetic compelling. The protagonist is well-developed and interesting, being a seemingly orphaned girl, living with relatives, who likes to go off on her own adventures, and whose solitary nature encourages a reputation for oddity among her peers. Unlike A Wrinkle in Time, the protagonist’s motivation (other than getting out of the house and collecting peculiar things) is not so clear, and so the story feels like it stumbles toward an ex machina resolution. There’s plenty of engrossing action, but little sense of motivation or agency. It’s a coming-of-age story split between the real world and a kind of fairy story demon realm.
It’s a tad darker than the average down-the-rabbit-hole children’s story, but except for a couple frames it would be unobjectionable for the youth market. [That said, given what seems to be the youthful age of the characters, these frames (involving sexual exploration) seem awkward and out-of-place – though they definitely separate this graphic novel from Alice in Wonderland,A Wrinkle in Time, or other stories that share its subgenre and themes.]
This is an intriguing adventure story with a pleasing aesthetic, but I felt it could have been driven by the protagonist’s goals to a greater degree, rather than reacting to events unfolding around her. Though it’s occurred to me that what I really might have been missing was a greater sense of what her “opposition” was after.
This is a graphic novelization of one of the greatest urban fantasy novels, ever. While it’s been a while since I read the novel, this adaptation felt true to my memories of the original (one of my all-time favorite novels.) Carey did make a perspective shift from the third-person in the book to first-person in the comic book, but, otherwise, the story is substantially unchanged.
The protagonist is Richard Mayhew, a seemingly preternaturally average middle-class Londoner. Mayhew is going about his life as a suit-and-tie office worker with a domineering fiancé when he almost literally stumbles across a wildly-dressed young woman on the sidewalk. Mayhew’s decision to help the young woman will force him to reckon with a London that exists in parallel to the one he knows, a London of Marquises and angels and monsters and magically-endowed thugs for hire – any (or all) of which may present hazards to his health and well-being. The young woman is the last remaining heir to an important aristocratic family of London Below, and her problems are more dire than being passed out on the sidewalk.
Despite having read the novel, I enjoyed the graphic novel immensely and found it well worth retaking this beautifully rendered trip through the looking-glass into the London that exists beyond our world. This hero’s journey offers a satisfying character arc and many turns and surprises. Even if you’ve read the novel, I’d recommend giving this adaptation a look.