I was pleasantly surprised by the story arc and character development in this volume – which is to say it had both and they were well crafted. I often have a problem with comic books — in particular (and on-going series of any kind, in general,) and that’s that they often fail to be satisfying as self-contained stories. So much effort is put into keeping one reading that the climax and resolution – such as they are – feel like minor speed-bumps on the way to somewhere else. That wasn’t the case here. While the ending leaves open a route of continued story (as one would expect,) one sees the Hulk undergo a transformation across the events of this story. He’s shot away from the Earth, lands on the wrong planet, is forced to fight as a gladiator, escapes, fights his way across a world teeming with harsh adversaries, all the while building the respect of those around him until he is elevated to kingship.
Tough guy characters are notorious for remaining unchanged across a story arc. Hulk, being the ultimate tough guy, seems particularly unlikely to grow or develop. However, the Hulk who begins this story jettisoned into deep space by his superhero colleagues to avoid him causing chaos on Earth, feels different from the Hulk who assumes leadership of the planet Saakar at the volume’s end. Amid monsters, the Hulk is in his element and can be a better version of himself. On Earth he is a bull in a china shop, on Sakaar not everyone he meets is so delicate. Overpowered heroes are often hard to make interesting. However, a couple countervailing features make it easier to make Hulk more interesting than say, Superman. First of all, Hulk is overpowered in one dimension, i.e. power, and might be considered underpowered in other dimensions (i.e. intellect, pettiness, control, etc.) Second, there is an interesting game theoretic condition in which the Hulk just gets stronger the angrier he gets, and so he always presents an object lesson — that is, one can’t just fight fire with fire and get the better of him. Thirdly, and most importantly, no matter who the Hulk is fighting, his story is essentially man versus self. The outward opposition is secondary. Because of his past mindless destructiveness, he is uniquely able to understand the need to let bygones be bygones. This is nicely shown, and eventually challenged.
Movie buffs may wonder what this book has in common with the “Thor: Ragnarok” movie that features common elements. The answer is: not a lot. The Sakaar of the movie seems to be just a huge trash heap and a gladiatorial arena. The Sakaar of the comics is more fleshed out with agrarian areas and various indigenous peoples / species. There are a couple of common characters, including Korg and Miek, but they are only superficially the same character. (Korg is much more serious and Miek is a much more substantially developed character in the comic book.) Also, there is no Thor. The only other familiar hero from other comics that we see on Sakaar is the Silver Surfer – and only early in the story.
Besides the main story, provided by “The Incredible Hulk, #92 – 105” there is a “Planet Hulk Gladiator Guide” for the hardcore nerds the provides all sorts of detail regarding the geography planet Sakaar, biographical sketches of key characters, and the culture of various species on the planet. There is also another issue “Amazing Fantasy #15” that shows Amadeus Cho (on Earth) investigating what happened with his friend, Bruce Banner.
I enjoyed “Planet Hulk” considerably, and I look forward to reading the “World War Hulk” collection that was also written by Pak. The art was generally clear and conveyed action effectively, and I found the story quite intriguing.